
Erica and Sam Driver of ThinkBalm have just announced the release of their new Immersive Internet Business Value Study Analysis.
DIP is proud to be one of the 15 in-depth interviews conducted as part of this study. Rita J. King is quoted in the report about the business value of machinima videos:
“At this stage in the development of virtual platforms, machinima is the record of a shared experience. What you see when you watch a piece of machinima is a collaborative effort to create a space in which people from around the world can inhabit and enhance one another's ideas.”In fact, DIP has two forthcoming machinima videos in the next few days. A report on the recent CDC/Swine Flu event from the virtual newsroom of the American University in Cairo; and a discussion with Spencer Zuzolo of 3D Squared about the Digital Workforce Initiative.
Some findings from the study include:
Congratulations to Erica and Sam.
- More than 40% of those surveyed (26 of 66) saw a positive total economic benefit from investments in immersive technologies in 2008 and 1Q 2009. More than 50% of respondents (34 of 65) expect to obtain a positive total economic benefit in 2009. The number of respondents who expect to obtain economic benefit of \$25,000 USD or more in 2009 is more than double the number who indicated they achieved this level for 2008 / 1Q 2009.
- Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched. Almost 30% of respondents (19 of 66) said their organization did not recoup their investment. Another 38% (25 of 66) said they didn’t know if their organizations had recouped their investment. This is not an unexpected finding because many Immersive Internet initiatives in 2008 and 1Q 2009 were experiments or pilots.
- One third of respondents (22 of 66) said their project data shows success. Another 61% of respondents (40 of 66) said the project “feels like” a success, for a total of 94% of respondents.
- Over a third of those surveyed (23 of 64) said their organization will definitely expand investment in immersive technology in 2009 and 2010, and another 38% (24 of 64) indicated that they might expand their investment.
- The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
- Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
- Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls. Nearly 60% of respondents (38 of 66) indicated that immersive technology was less expensive than alternatives, and 11% (7 of 66) reported that it was more expensive.
- Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
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